Zaslal: po 14. květen, 2018 8:30 Předmět: Tera game universe leaves after six years
The scenery isn't one of them. I can envision that the Unreal driven Tera game world using their (at least in terms of rare armor) Asian-inspired or motivated by anime figures six decades ago on the Tera Gold was able to impress correctly. But on consoles you've got problems with the sprawling areas. Although there is no open, open world and you end up in cases which are subsequently loaded into memory, then you will find problems with the images design.
Most importantly, if you're on the way to a different place in the air by Pegasus. Pop-ups, textual recharge, sometimes even sharp drops in frame rate, e.g. in among those metropolitan regions using umpteen Tera Players on the road. Too bad this is also the case on the premium systems of PS4 and One on which I played. Technically Tera leaves in these moments many wishes open - also and above all compared to this often clearly presented competition. From the absolutely existing areas, where every thing is constructed harmoniously when you are on foot or about the rapid available bracket, the Tera game universe leaves after six years, however, only a maximum average, albeit atmospheric impression.
But if you devote Tera an opportunity regardless of those shortcomings, it is possible that at some stage you may quietly accept the technical shortcomings and staggered abruptly several hours to the free playable experience. Because even six years following its first release Tera indicates some facets that can captivate and that are unavailable in other online. There are ten professions to pick from, some of which will also be dependent on the chosen people.
For connoisseurs of this PC version may be of interest there are now no Ninja, Valkyren or even Gunner classes. These should be submitted later in the duration of time. Compared to classic online role-playing Tera games, you will find not any largely turn-based or static disagreements here. Both the tera gold xbox Player (s) along with the opponents are continuously on the move, always snapping to position themselves, even if the AI Is mostly attacking and doesn't attempt to gain strategic advantage in groups.
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